Science – Heat Transfer Unit

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Unit Overview– Students will explore and examine heat transfer

Students will explore and examine heat transfer in the context of the kitchen. Students will identify sources of heat in the home and environment exploring two modes of heat transfer – conduction and convection. Students will explore conductors and insulators.

Lesson three– Students will explore conductors and insulators and identify conductors and insulators in familiar contexts. Students will identify that some materials are considered conductors and others considered insulators, and that they will be exploring materials to understand what these terms mean.

Strands and content descriptors that match this resource.

Science Understanding

Physical sciences: Heat can be produced in many ways and can move from one object to another (ACSSU049)

Science as a Human Endeavour

  • Nature and development of science: Science involves making predictions and describing patterns and relationships (ACSHE061)
  • Nature and development of science: Science knowledge helps people to understand the effects of their actions (ACSHE062)

Science Inquiry Skills

  • Questioning and predicting: With guidance, identify questions in familiar contexts that can be investigated scientifically and predict what might happen based on prior knowledge (ACSIS064).
  • Planning and conducting: Suggest ways to plan and conduct investigations to find answers to questions (ACSIS065).
  • Planning and conducting: Safely use appropriate materials, tools or equipment to make and record observations, using formal measurements and digital technologies as appropriate (ACSIS066).
  • Processing and analysing data and information: Use a range of methods including tables and simple column graphs to represent data and to identify patterns and trends (ACSIS068)
  • Communicating: Represent and communicate ideas and findings in a variety of ways such as diagrams, physical representations and simple reports (ACSIS071)

Resource

Australian Curriculum, Assessment and Reporting Authority (ACARA). (2016). Science. Australiancurriculum.edu.au. Retrieved 31 August 2017, from https://www.australiancurriculum.edu.au

Australian Science Teachers Association (ASTA). Year 3-4 Unit 1 Lesson Three | ScienceWeb – ASTA. Scienceweb. Retrieved 1 September 2017, from http://scienceweb.asta.edu.au/years-3-4/unit1/lesson-three/yr34-unit1-lesson-three.html

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Blocky Game

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Blocky-games is a website where students complete a series of activities to reach a goal through basic programming. This site enables student to develop and learn the foundational understanding about programming.

Strands and content descriptors that match this resource.

Digital Technologies Knowledge and Understanding: Identify and explore a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007)

drScratch

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Dr Scratch is a free online analytical tool that evaluates Scratch projects. Students use the tool to provide feedback on a variety of computational areas, including: flow control, data representation, abstraction, user interactivity, synchronisation, parallelism and logic, as well as use of best visual programming practice (eg use of sprites attributes and naming, and script performance).

Dr Scratch tool is best suited to support formative assessment and students’ self-evaluation of their own projects, peer-evaluation or as a support tool for teachers wanting to undertake formative assessment of students’ Scratch projects.

Strands and content descriptors that match this resource.

Years 3–4

Digital Technologies Process and Production Skills: Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them (ACTDIP010)

Digital Technologies Process and Production Skills: Implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input (ACTDIP011)

Years 5–6

Digital Technologies Process and Production Skills: Design a user interface for a digital system (ACTDIP018)

Digital Technologies Process and Production Skills: Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition) (ACTDIP019)

Digital Technologies Process and Production Skills: Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input (ACTDIP020)

Kahoot

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Kahoot is a flexible, simple, diverse, engaging, global and free game based learning platform that creates a fun and learning. Kahoot is a game that can be played in group settings, like a classroom that encourages and promotes knowledge and understanding in a social and peer led learning environment.

Strands and content descriptors that match this resource.

Digital Technologies Processes and Production Skills: Plan, create and communicate ideas and information independently and with others, applying agreed ethical and social protocols (ACTDIP013)

 

Sketchup- 3D drawing

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Sketchup allows students to create different 3D design for a purpose. Students will use the 3D modelling tool to enable their creative expression and skill development.

Strands and content descriptors that match this resource.

Digital Technologies Knowledge and Understanding Skills: Identify and explore a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007)

Create a board game with Ozbot

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Click here to access the Ozbots link.

This activity strengthens students’ understanding of computer programming and robotics. It combines computer programming and robotics to create and engaging and innovative solutions to simple digital problems, using multimodal texts.

Strands and content descriptors that match this resource.

Design and Technologies Processes and Production Skills: Define simple problems and describe and follow a sequence of steps (algorithms) needed to solve them (ACTDIP010)

Design and Technologies Processes and Production Skills: Implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input (ACTDIP011)

Design and Technologies Processes and Production Skills: Explain how student solutions and existing information systems meet common personal, school or community needs (ACTDIP012)

Coding: Hour of Code

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Hour of code is program that teaches students how to code in a creative and fun learning environment. The program ensures students will learn how to describe and follow a sequence of steps and be able to follow simple algorithms

Strands and content descriptors that match this resource.

Digital Technologies Processes and Production Skills: Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them (ACTDIP010)

Digital Technologies Processes and Production Skills: Implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input (ACTDIP011)